Welcome to the Quake 2 Graphics Mod project webpage. Apologies for the lack of
content at the moment. This project is new so it will take some time to get
proper website content up and running. Also, I am new to administratnig
SourceForge projects; I am learning as I go along about how various features
work. If you are seeing this webpage then that is itself a good result!
Initially this page will simply contain a link to the current release of the
Quake 2 Graphics Mod. Several public forums for this project are
available from the SourceForge project page, which is accessible via the
link on the left.
This is a modification of Quake 2 that adds stencil shadows and GLSL
bumpmapping to the game. Please bear in mind that it is at an early
stage of development; it is nowhere near being mature or finished. The
only things that get stencil shadow/GLSL bumpmapping treatment at the
moment are dynamic lights (i.e. from explosions or gunshots) and the
static world model (i.e. not enemies, player models, pick-up-able items,
etc.). This was fine for the first version of the mod considering that
my goals at the time were to produce an example mod showing how to
implement modern graphics techniques. However, because there has been a
higher level of interest in the mod than I expected, I have decided to
develop it further. This will not be a quick process as I have other
obligations that must take higher priority, so please bear with me. I
have written some ideas for various optimisations and
extensions in plan.txt.
These questions have probably arisen because the readme files are not
specific enough. I hope to correct this for future releases.
Update: 9 May 2005
A new minor point release (version 1.1.1) has been made available. This
version fixes a couple of minor bugs that prevented the correct normal
maps being used. Thanks to mysticman who pointed out that normal maps
had been given an extension of ".nm.tag" when it should have been
".nm.tga". This was due to a silly typo on my behalf.
This zip file contains the complete source code to version 1.1.1 of the
Quake 2 Graphics Mod and associated utilities.
This zip file contains Win32/i686 binaries for running the mod on
Windows in case you can't or don't want to compile it from source.